Apprentice Posts: 2 Joined: 26 Jan 2007 | |
Killed 10 Boars Posts: 10 Joined: 22 Jan 2007 | Yeah wow pvp was awesome. In beta I only played till lvl 12 and then stopped since I didn't want to have to play my character all over. So I didn't get to pvp. One thing though. It seems like vanguard pvp servers are less mature than wow pvp servers, so make sure you get a good guild to play with. |
Apprentice Posts: 4 Joined: 25 Jan 2007 | Ribs is incorrect sorry. WoWs pvp was crappy the first 6 months of the game. As far as the mature comment goes. No. VG as stated was in beta. The pvp was choastic an forced to be that way for testing. there was no penalty for testing. Meaning it was zerging an reckless on purpose.This is not the way it will be ater release. The FFA server. yes you generally get more younger players that act like the teens they are. The team servers tend to get a smoother balanced mature attitude. not meaning to bash anyone.Just stateing how it is in a realistic way. See you inthe game. |
Apprentice Posts: 1 Joined: 26 Jan 2007 |
sorry but VG:SOH same -clunky/odd feel- . I hope they will fix it post-launch |
Apprentice Posts: 2 Joined: 26 Jan 2007 | In response to the last poster: 2-I've never noticed this. In fact, I've noticed that since there is no slowdown on landing I often hop around like a moron NE in WoW. 3-What's wrong with these? They only look goofy if you strafe left and right repeatedly very quickly (mashing A and D) and then it looks like you're dancing, but what else do you expect? 4-No, that's dumb. If buffs aren't allowed, then snares can't be either. They both give you an advantage if you play it correctly, though those with speed buffs can use them to counter snares (think bard vs necro). Without the speed buff, the bard may never get into range of the necro. Plus, most classes have skills to deal with this. Warriors have Leap (though it kinda sucks), monks and dreadknights have teleports, most other classes either have snares or rely on long-range skills anyway. While PVP is severely unbalanced right now, I think this is the least of the issues. 5-No, 60% isn't too much. Bards are the only ones that move that fast, and that means they have the speed song as their melody so they don't have any of their more useful buffs active (like attack dmg increase) and they have to have drums equipped for the fastest speed and that means they can't melee. Yes, they can switch weapons/songs on the fly, but it requires much more skill and a lot of buttons and macros compared to other classes that get lesser speed buffs. 6-Yes. This is the biggest problem in PVP right now. Even though they now added a chance to break these on hit in PVP, there is a HUGE chance that your opponent will never get out of the CC before he is dead. Even my DRK has a 18-second stun and I can take out a team of two by stunning one, killing the other, and then going after the stunned guy without the stun ever wearing off. And this was without the bug causing stuns/mezzes to last forever until they relog. Overall though I would say the PVP in this game is actually quite good. It's fast-paced, very fun, and completely eliminates button-mashing in PVP. I can't think of any class that can just spam a key and win consistently. Sure, some classes can (like DRK can spam Malice until he crits and then use his finisher, or a sorc can do the same with Taq's bolts or Chaos Volley), but they'll be MUCH more effective if they use all of their skills. Once we got the lvl 30 buff at the end of beta my DRK had 2 full action bars and I used every single skill on them. The fighting system in the game definitely encourages grouping and group/mass PVP will be incredibly exciting. I look forward to my DRK (who is a 3-man team by himself) being grouped with a good healer, psion, and offensive melee (preferably bard). Other melee flanking to get the Malice dmg bonus, healer to keep us alive, and psion for CC in addition to my stun and if the melee is a bard, the bard's mez. That 4-man team could most likely wipe out a bad pug of 8+ people especially if we used our cooldowns. In any case, I will be on the faction-based server hopefully as an Orc Dread Knight named Demon. And you know I will be sitting there at 9:30PST waiting for the servers to go up to get that name. |
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Well, as the topic states, I want to know how smooth PvP is.
In alot of games in the past I've had a problem with games PvP being a bit clunky and odd feeling, and I would really hope that this game does away with that.
Hate to say it, but while WoW pretty much sucked, its PvP combat was good, the animations, the sound, how fluid it was, all made it pretty good.
How is that in Vanguard?