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PvP Rulsets

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Site Manager
Posts: 645
Joined: 17 Dec 2005

This was on a news update for the site, however a user requested it for this forum. I thought this was a good idea, so, here you are:

Free for all server:
Minimum level 7
20% soft level difference (explained below)
15% coin loot
PvE item durability is disabled on ability activation and PvP death causes a chance for each equipped item to take a large hit
Releasing your spirit after a PvP death takes you to your bind point. You will not drop a corpse.

Team server:
Minimum level 7
20% soft level difference
15% coin loot
Durability is no different than a PvE server
Releasing your spirit drops a corpse (with no experience loss) and transports you to the nearest altar
Defensive targeting and grouping is restricted

The teams

Shadows of Kaerellun

Dark Elf
Kurashasa
Varanthari
Orc
Goblin
Vulmane
Varanjar
Lesser Giant

Order of Alurad

Wood Elf
Raki
Dwarf
Halfling
High Elf
Half Elf
Qaliathari
Mordebi
Gnome
Kojani
Thestran Human

We have support for additional teams, but we feel this is the best initial setup that supports the content and has people able to find opponents from a fairly low level.

The soft level difference means, while your ability to attack someone above the minimum level is unrestricted, if you are more than 20% of their level higher than them, they suffer no penalty and you gain no reward.

The percentages are easily adjustable and we will be enabling coin banking for PvP servers.

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How I Mine 4 Fish?
Posts: 87
Joined: 14 Feb 2007

very nice now i'll know where to direct people, not so good with remembering the other races names =P

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Apprentice
Posts: 3
Joined: 8 Mar 2007

I feel like a tard asking this, but is this something already setup in the game? Like the 'teams' and what not? Joined Varking for the Team PVP, just want to make sure I know wtf I'm doing =p.

 
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